Arc Raiders Now Tracks Your Playstyle Per Squad Size - Chill Solo, Sweaty Trio
Embark's extraction shooter finally separates your Solo, Duo and Trio playstyles, so relaxed loot runs stop dumping you into aggressive PvP lobbies.
Marko Kovač
Tuesday, July 7, 2026

Anyone who has poured hours into Arc Raiders knows the feeling: you queue up Solo for a quiet loot run, maybe pick some plants, avoid every gunfight you can - and then you jump into a Trio with two friends who want to hunt everything that moves. In Embark's extraction shooter, those are two completely different people. The problem was that the matchmaking used to treat them as one.
That changes with the new matchmaking update, which handles one of the community's most-requested features. Arc Raiders now reads and tracks your playstyle separately for each squad size - Solo, Duo and Trio each get their own profile. No more bleed-through between them.
Why this actually matters
Before the change, your behavior in one mode leaked into the others. If you played friendly and non-confrontational in Solo, the system could nudge you toward more cooperative, low-aggression Trio lobbies. Flip it around and it got worse: go full sweat-mode PvP in a Trio and you could find yourself dumped into aggressive Solo lobbies afterwards, even when all you wanted was a calm scavenging session.
So every time you switched squad size, matchmaking needed time to recalibrate, and in the meantime you were fighting the wrong crowd. You were essentially being punished for having more than one mood.
Jekyll and Hyde, officially supported
Now the three profiles are fully independent. You can be a friendly, plant-picking loot gremlin in Solo and a bloodthirsty PvP menace the second you form a Trio, and the game will keep putting you in the right lobbies for each. Switch squad size, switch personality, and matchmaking follows without dragging your other habits along for the ride.
That is a big deal for a game like this, where the whole tension comes from deciding when to fight and when to slip away with the loot. Extraction shooters live and die on lobby quality. Getting matched with people who share your intent - whether that intent is "avoid everyone" or "third-party the whole map" - is the difference between a session that feels fair and one that feels like the game is trolling you.
The bigger picture
This is the kind of behind-the-scenes plumbing that never makes a flashy trailer, but it is exactly what keeps an extraction shooter healthy months after launch. Embark has clearly been listening: this was near the top of the wishlist, and the studio went and built the granular version rather than a quick blanket fix.
Will it be perfect from day one? Matchmaking never is - these systems always need tuning once millions of real matches feed back into them. But the direction is spot on. Respecting that a player can want two totally different experiences depending on who they queue with is a smart, mature way to run a live game. If you bounced off Arc Raiders because your relaxed runs kept turning into firefights, this is the update worth coming back for.
Image: Brian Wong / CC BY-SA 2.0, source: https://commons.wikimedia.org/wiki/File:Gaming_PC-Setup_-_Astaroth-_The_Completed_System.jpg