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EVE Vanguard Is Finally Clicking as a Shooter - Just Not the EVE Crossover It Promised

CCP's extraction FPS plays better than ever in its Operation Avalon alpha. The catch: the big EVE Online integration that justifies the whole thing still isn't in the build.

Marko Kovač

Marko Kovač

Tuesday, July 14, 2026

EVE Vanguard Is Finally Clicking as a Shooter - Just Not the EVE Crossover It Promised

I've watched CCP try to bolt a shooter onto EVE Online for well over a decade now. Dust 514 died on the PS3. Project Nova got quietly euthanized before most people ever touched it. So forgive me for raising an eyebrow every time New Eden grows a first-person mode.

And yet - EVE Vanguard, currently in its Operation Avalon alpha, is apparently the version where the shooting finally feels good. For the folks who've been tracking it through multiple playtests, the verdict is that it's coming together. That's genuinely notable for a studio whose FPS graveyard is this well-populated.

Here's the but. The entire pitch for Vanguard - the reason it exists instead of being just another extraction shooter in an already suffocating genre - is the crossover. You drop onto a hostile planet as a Warclone, grab valuable tech, extract with whatever you can carry, and somewhere up in the cold vacuum of EVE Online a corporation that commissioned that raid feels the ripple. Actions on the ground are supposed to bend the war in space, and vice versa. That's the sci-fi promise. And right now, per the latest impressions, that promise is exactly what's missing from the build.

A good shooter isn't the same as a reason to exist

Extraction shooters are a brutal category to enter in 2026. Tarkov owns the hardcore lane, and every publisher with a spreadsheet has tried to muscle in. "It plays well" is table stakes now, not a headline. If Vanguard is genuinely tight - readable extractions, gunplay that respects you, the loot-tension loop actually working - that's the price of admission, and it's good news CCP finally cleared it. But it's not the thing that gets an EVE lifer to care.

The whole reason anyone tolerates CCP's notorious spreadsheet-in-space is the persistent, player-driven universe where your actions matter to thousands of other people. Strip the New Eden connection out of Vanguard and you've got a competent extraction FPS wearing a very expensive skin. Leave it in and working, and you've got something no other shooter on the market can offer.

What I'm actually watching

The plan runs through Steam Early Access and then a persistent alpha via the EVE Launcher later this year. That persistent phase is the one I care about, because "persistent" is where the crossover machinery is supposed to come online. The Avalon alpha is the proof the moment-to-moment works. The persistent build is the proof the ambitious part works.

I want CCP to land this. A shooter that genuinely feeds a real, living MMO war is a great idea nobody has properly pulled off. But I've been burned by New Eden's ground wars before, and "the gunplay feels good" is the easy half. The hard half is still sitting on the roadmap.

Image: Credit: NASA, ESA, and the Hubble Heritage Team (STScI/AURA)

Acknowledgement: W / Public domain, source: https://commons.wikimedia.org/wiki/File:Messier83_-_Heic1403a.jpg