GTA 6 launches without PC - and around here, PC is the whole audience
A former Rockstar producer explains the console-first plan for GTA 6. The reasoning holds up technically. It just happens to leave most players in our region sitting on the bench until further notice.
Ivan Novak
Friday, July 17, 2026

Walk into any gaming Discord in the region and count the PS5s. Then count the PCs. That ratio is exactly why Rockstar's launch plan lands differently in Zagreb than it does in London.
GTA 6 arrives 19 November. Consoles only. And now we've got the closest thing to an explanation anyone's offered.
John Ricchio - a guy with GTA 5, Red Dead Redemption and Max Payne 3 on his CV - told YouTuber KiwiTalkz that Rockstar prefers to build against the console's constraints first rather than start on PC and scale down afterwards. That downscaling, in his words, "just causes so [many] problems down at the end". He was also clear about the intent: "It's not that we don't care about PC."
Honestly? Technically, I buy it. Building for a fixed box and then opening the taps for PC is a cleaner path than trying to squeeze a PC build into a console's memory budget six months before ship. Anyone who's watched a big open-world game get patched into functioning shape knows the alternative.
But an explanation isn't a consolation.
The maths nobody at Rockstar has to do
Here's the thing about gaming in this part of Europe: PC didn't win because of some master race nonsense. It won because it's the pragmatic option. You can build a machine in stages. You can buy a second-hand GPU off a forum. You can inherit your cousin's old case and drop a new card in it. You can wait for a Steam sale and pay a fraction of what a boxed console game costs. And the machine also does your homework, your work, your everything.
A console is a single lump-sum decision, and games at full retail hurt more here than they do in richer markets - the price is the same in euros, the salaries very much aren't. That's why "consoles only at launch" doesn't read as a minor scheduling note over here. For a big chunk of players it reads as: you're not invited in November.
And we know how long the wait can be. GTA 5 hit consoles in 2013 and PC in 2015. Red Dead Redemption 2 landed on PC roughly a year after its console debut. Rockstar has never once treated the PC port as a same-day obligation, and nothing about the current messaging suggests they've changed their mind.
Which leaves the real question, the one that's going to be asked at every kafić table this autumn: do you buy a console for one game?
Some people will. And Sony and Microsoft are absolutely counting on it - GTA 6 is the single strongest console-shifting argument this generation has. But if you're anything like me, you'll look at your rig, look at the price of a PS5 plus the game, and decide that whatever the PC version is - 2027, 2028, whenever - it'll still be GTA 6 when it gets here. Probably with the launch bugs already sanded off, too.
Small mercy. Still feels like a queue we didn't ask to join.
Image: Brian Wong / CC BY-SA 2.0, source: https://commons.wikimedia.org/wiki/File:Gaming_PC-Setup_-_Astaroth-_The_Completed_System.jpg