Hell Clock's Cursed War Expansion Is the Roguelike ARPG Push You've Been Sleeping On
The Brazilian-made action roguelike that blends Hades' speed with Diablo's loot just got a big new expansion called Cursed War - and it's the perfect excuse to finally give this underdog a run.
Marko Kovač
Friday, July 10, 2026

If your Steam library is already groaning under a dozen roguelikes and ARPGs, I get why Hell Clock slipped past you. It shouldn't have. Rogue Snail's dark-fantasy action roguelike quietly became one of the more distinctive entries in a crowded genre, and its new Cursed War expansion is a great moment to jump in.
What actually makes Hell Clock stand out
Most roguelike ARPGs pick a lane: the tight, run-based rhythm of a Hades, or the deep, build-crafting loot grind of a Diablo or Path of Exile. Hell Clock's whole pitch is that it refuses to choose. You get the fast, one-more-run pacing of a roguelike, but with the kind of skill and item depth that usually lives in a full-fat ARPG. That combination is exactly why people keep comparing it to both Hades and Diablo in the same breath.
The setting is the other hook, and it's genuinely unusual for the genre. Instead of another generic gothic hellscape, Hell Clock leans on a dark-fantasy retelling of Brazil's 19th-century War of Canudos. You play Pajeu, dragged back time and again by the titular Hell Clock to fight as far and as fast as you can before the clock drags you under. It's a premise with real texture, and it gives the whole thing an identity that a lot of its peers just don't have.
Why Cursed War matters
Here's the thing about roguelikes: the good ones live or die on their end-game and their reasons to keep pressing restart. Hell Clock launched with a full multi-act campaign plus an early version of its Ascension end-game system, and an expansion like Cursed War is exactly the kind of content injection that turns a strong roguelike into a genuine time sink.
For anyone who bounced off the game earlier, a new expansion is also the best possible on-ramp. More builds, more reasons to chase loot, and more runs to sink into is precisely what keeps this genre alive on PC, and it's why I'd rather champion a sharp indie like this than watch everyone default to the same two or three big names.
Should you bother?
If you've burned out on the usual suspects and want something with the same addictive loop but a fresh coat of paint - and a setting you won't find anywhere else - Hell Clock is an easy recommendation right now. It runs well on modest PC hardware, it respects your time with its run-based structure, and Cursed War gives lapsed players a clean reason to come back.
Underdogs like this are how the genre stays interesting. Give it a run.
Image: Brian Wong / CC BY-SA 2.0, source: https://commons.wikimedia.org/wiki/File:Gaming_PC-Setup_-_Astaroth-_The_Completed_System.jpg