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Hellraiser: Revival Review: Pinhead Deserved a Steadier Hand

Saber Interactive's first-person Hellraiser is faithful, grotesque and occasionally brilliant, with Doug Bradley back as Pinhead and a story co-created by Clive Barker. But flaky combat, repetitive stealth and launch-day technical issues keep it from being the horror event it wants to be. Score: 6/10.

Luka Perić

Saturday, October 10, 2026

Hellraiser: Revival Review: Pinhead Deserved a Steadier Hand

What it is

Clive Barker's Hellraiser: Revival is the first standalone Hellraiser game in almost four decades, developed by Saber Interactive with Mad Head Games and released on 8 October 2026 for PC, PS5 and Xbox Series X|S. Standard edition is 39.99 dollars, deluxe 49.99. It is a first-person survival horror with a new story co-created by Barker himself: you are Aidan Lynch, who solves the Genesis Configuration, loses his girlfriend Sunny to the Cenobites, and ends up in the hands of the Scarlet Church, a cult that worships them. Doug Bradley voices Pinhead again, and that alone will sell copies.

How it plays

The skeleton is Resident Evil 4. You have a slot-based inventory, scarce ammo and healing, firearms plus melee weapons that degrade and can be repaired or upgraded. On top sits the Genesis Configuration, which gives you telekinesis: yank nails, saw blades and chunks of timber out of the environment and fire them at whatever is wearing someone's skin. When that works, it is the best thing in the game. Pinning a cultist to a wall with his own crucifix never stops being satisfying.

The Labyrinth sequences, where the real world and Leviathan's realm bleed into each other, are where the art team shows off. Flesh-architecture, chains that move on their own, and sound design that makes you take the headphones off for a second. The Chatterer chase is the standout set piece and it is genuinely horrible in the right way.

The lows

The combat is inconsistent. Hit detection on melee is loose, enemies sometimes shrug off a telekinetic hit that should have killed them, and the game's answer to tension is to drown you in cultists rather than make one of them frightening. The stealth sections repeat the same beat too many times. I also had hard crashes on PC and a scripted door that refused to open until I reloaded; other reviewers report similar trouble, which is why launch scores run all the way from 9/10 down to 4.5/10. Both camps are describing the same game. It depends whether you hit the bugs and how much the Hellraiser fan service carries you.

It also mistakes gore for horror more often than it should. Barker's films were about desire and consequence; here the consequence is mostly viscera.

Who it is for

Hellraiser fans, first and foremost. If Bradley's voice and Barker's name mean something to you, 39.99 is a fair ticket and you will forgive a lot. Horror players without that attachment should wait for a patch and a sale; in our region the deluxe edition is hard to justify for what it adds.

Verdict

A faithful, ugly, sometimes brilliant Hellraiser game with a mechanical core that needed another six months. Great box, shaky hands.

Score: 6/10

Image: Andy Beecroft / CC BY-SA 2.0, source: https://commons.wikimedia.org/wiki/File:Menai_Bridge_Chains_-_geograph.org.uk_-_4636869.jpg