It Takes Two on Switch 2? This Rumour Already Has Me Texting My Nephew
A distributor listing points to a Switch 2 version of Hazelight's co-op classic, reportedly landing in October with a game-key card release. Nothing official yet - but the couch is ready.
Ana Horvat
Tuesday, August 11, 2026

Some games you remember by the room you played them in. *It Takes Two* is one of mine: my nephew claiming the left cushion, me on the right, both of us shouting at a vacuum cleaner that absolutely did not deserve it.
So when a listing surfaced pointing at a Switch 2 version of Hazelight's co-op adventure, yeah - honestly, this one got me.
The trail starts with a document from Chinese distributor Prowell Asia Holdings, spotted by Nintendo Everything and picked up by Nintendo Life. It shows a Switch 2 version of the EA-published game, with a reported release in mid-October, a download size in the region of 12 GB, and a physical release on a game-key card.
None of that is official. EA and Hazelight haven't said anything, and distributor paperwork has been wrong before - sometimes it's a placeholder, sometimes it's a date that quietly slides. Treat it as a strong hint, not a promise. That said, Gamescom's Opening Night Live is later this month, and that's exactly the kind of stage where a port like this gets a trailer and a shadow-drop shrug.
Why this one deserves the upgrade
*It Takes Two* already ran on the original Switch back in 2022, and it worked - but it was clearly a game reaching past the hardware it was standing on. A native Switch 2 version with more resolution and a steadier frame rate isn't a luxury here. This is a game built entirely around two people looking at the same screen or two people in the same room on separate ones, and smoothness matters when you're both trying to time a jump.
It's also the friendliest co-op game I know how to recommend. The Friend's Pass means only one of you has to own it, and the whole thing is designed so a non-gamer partner, a parent or a kid can hold a controller and still feel like the hero of the scene. On a console that lives in handheld mode half the time, that reach gets bigger, not smaller.
The one thing I'd grumble about, if the listing holds: game-key card. That's a cartridge that mostly just unlocks a download, so the box on your shelf isn't really the game. I get why publishers like it. I still don't love being sold a plastic key and told it's a physical release, and I'll keep saying so every time it comes up.
But none of that dampens the actual feeling here. My co-op partner has outgrown half the games we used to share. He never outgrew this one. If October turns out to be real, I already know what we're doing that weekend.
Image: Crisco 1492 / CC BY-SA 4.0, source: https://commons.wikimedia.org/wiki/File:Nintendo_Switch_2_in_Docking_Console.jpg