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It Takes Two on Switch 2? This Rumour Already Has Me Texting My Nephew

A distributor listing points to a Switch 2 version of Hazelight's co-op classic, reportedly landing in October with a game-key card release. Nothing official yet - but the couch is ready.

Ana Horvat

Ana Horvat

Tuesday, August 11, 2026

It Takes Two on Switch 2? This Rumour Already Has Me Texting My Nephew

Some games you remember by the room you played them in. *It Takes Two* is one of mine: my nephew claiming the left cushion, me on the right, both of us shouting at a vacuum cleaner that absolutely did not deserve it.

So when a listing surfaced pointing at a Switch 2 version of Hazelight's co-op adventure, yeah - honestly, this one got me.

The trail starts with a document from Chinese distributor Prowell Asia Holdings, spotted by Nintendo Everything and picked up by Nintendo Life. It shows a Switch 2 version of the EA-published game, with a reported release in mid-October, a download size in the region of 12 GB, and a physical release on a game-key card.

None of that is official. EA and Hazelight haven't said anything, and distributor paperwork has been wrong before - sometimes it's a placeholder, sometimes it's a date that quietly slides. Treat it as a strong hint, not a promise. That said, Gamescom's Opening Night Live is later this month, and that's exactly the kind of stage where a port like this gets a trailer and a shadow-drop shrug.

Why this one deserves the upgrade

*It Takes Two* already ran on the original Switch back in 2022, and it worked - but it was clearly a game reaching past the hardware it was standing on. A native Switch 2 version with more resolution and a steadier frame rate isn't a luxury here. This is a game built entirely around two people looking at the same screen or two people in the same room on separate ones, and smoothness matters when you're both trying to time a jump.

It's also the friendliest co-op game I know how to recommend. The Friend's Pass means only one of you has to own it, and the whole thing is designed so a non-gamer partner, a parent or a kid can hold a controller and still feel like the hero of the scene. On a console that lives in handheld mode half the time, that reach gets bigger, not smaller.

The one thing I'd grumble about, if the listing holds: game-key card. That's a cartridge that mostly just unlocks a download, so the box on your shelf isn't really the game. I get why publishers like it. I still don't love being sold a plastic key and told it's a physical release, and I'll keep saying so every time it comes up.

But none of that dampens the actual feeling here. My co-op partner has outgrown half the games we used to share. He never outgrew this one. If October turns out to be real, I already know what we're doing that weekend.

Image: Crisco 1492 / CC BY-SA 4.0, source: https://commons.wikimedia.org/wiki/File:Nintendo_Switch_2_in_Docking_Console.jpg