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Nintendo Just Put Bond, Call of Duty and a FromSoft Exclusive on One Switch 2 Slide

Nintendo's latest financial update spent time on third-party games coming to Switch 2 in the second half of 2026 and beyond - and the list would have looked like fan fiction a few years ago.

Ana Horvat

Ana Horvat

Friday, August 7, 2026

Nintendo Just Put Bond, Call of Duty and a FromSoft Exclusive on One Switch 2 Slide

I still remember the ritual. A big third-party game gets announced, you scan the platform logos at the bottom of the trailer, and Nintendo isn't there. Or it is there, but it's the "cloud version." Or it turns up eighteen months later running at a resolution best described as impressionist.

That ritual is basically dead now, and Nintendo made it official in the least glamorous way imaginable: a slide in a financial presentation.

Alongside reconfirming release windows for its own first-party games, Nintendo used its latest update to walk through the third-party titles heading to Switch 2 in the second half of 2026 and beyond. Not a vague sizzle reel of maybes. An actual list.

The list is a little absurd

Final Fantasy XIV Online and Lies of P are already playable on the thing. Still to come: 007 First Light, Call of Duty: Modern Warfare 4 and The Duskbloods, with Final Fantasy VII Revelation and Resident Evil Veronica further out.

Read that again with 2017 eyes. Call of Duty on a Nintendo handheld. A Bond game from the Hitman studio. A FromSoftware title that isn't merely *on* Nintendo hardware but exclusive to it - Hidetaka Miyazaki directing an eight-player action-RPG you can't play anywhere else. The closing chapter of the Final Fantasy VII remake trilogy. A ground-up Code: Veronica remake.

Some of those are 2027 rather than next month, and Nintendo was careful to separate "this year" from "beyond." But the fact that they all sit on the same chart is the story.

Why a boring slide got me

Earnings decks are the least romantic thing in this hobby. Nobody's cheering at a bar chart. But third-party support was the part of Switch 2 I was genuinely nervous about, and it's the part that quietly went right.

The original Switch's third-party story was a story of ports. Some of them were small miracles - Doom, The Witcher 3, the stuff that shouldn't have run at all - but there was always an asterisk. Always late, always trimmed, always "impressive for a Switch game." Switch 2 is getting things on day one, and it's getting things nobody else gets at all.

That changes what the console is *for*. It stops being the second box you buy for Mario and Zelda while a "real" machine handles everything else. For a lot of people - especially the ones who mostly play on the couch, or on a train, or in twenty-minute chunks after the kids are down - it can just be the console.

Whether every one of these actually holds up under the hood is a separate conversation, and I'll be first in line to complain if Modern Warfare 4 turns into a slideshow in handheld mode. But the drought is over. After a decade of Nintendo fans doing mental gymnastics about why they didn't need the big multiplatform game anyway, that feels really good to type.

Image: Crisco 1492 / CC BY-SA 4.0, source: https://commons.wikimedia.org/wiki/File:Nintendo_Switch_2_in_Docking_Console.jpg