Steam's Two-Hour Refund Rule Sparks Debate After Indie Hit Refunded 55,000 Times
A well-reviewed indie game was refunded around 55,000 times through Steam's no-questions policy. Its developer says he's still 'pro refund' - but wants one loophole closed.
Ivan Novak
Monday, July 13, 2026

A well-reviewed game, refunded 55,000 times
Paddle Paddle Paddle, a small co-op boat-paddling game from solo developer Mateo Covic, has become the unlikely centre of a fresh debate about how Steam handles refunds. Despite sitting at a 'very positive' rating of around 90 percent, the game has reportedly been refunded roughly 55,000 times.
The reason is simple and, for short games, uncomfortable: Steam offers no-questions-asked refunds to anyone who has owned a game for less than two weeks and played it for under two hours. Paddle Paddle Paddle can be finished inside that window, which means some players completed it, enjoyed it, and still claimed their money back.
'I'm 100% pro refund'
Covic was quick to clarify that he isn't asking Valve to strip players of their rights. He told the press he is '100 percent pro refund' and never wanted to be cast as the person trying to kill the policy. His frustration is narrower: he argues it 'should not be possible' to refund a game you finished and then left a glowing review for.
That distinction matters. The two-hour rule exists to protect buyers from broken or misrepresented games - a genuinely important consumer safeguard. But for developers who build tight, deliberately short experiences, the same rule can double as a free rental.
The maths behind the frustration
By several reports the game still sold well - in the region of 270,000 copies - but a refund rate north of 20 percent is brutal for a solo project that took only a few months to make. For a one-person studio, tens of thousands of reversed sales is the difference between a comfortable year and a stressful one.
And this is exactly where the debate splits. Some players insist a rule you can technically use is a rule you're allowed to use. Others argue there's a moral line between refunding something broken and refunding something you happily finished.
Why it resonates here
Across our region the indie scene keeps growing, and every solo developer counts each sale carefully. A name like Covic feels close to home, and so does the underlying question: how do you protect players from bad purchases without turning short games into something you can beat and then return for free? Valve hasn't signalled any change, so for now the two-hour rule - and the gray area around it - stays exactly as it is.
Image: Brian Wong / CC BY-SA 2.0, source: https://commons.wikimedia.org/wiki/File:Gaming_PC-Setup_-_Astaroth-_The_Completed_System.jpg