Warframe Is Booming While Destiny 2 Winds Down - And That's No Accident
Digital Extremes boss Sheldon Carter says the 13-year-old looter is having its best run yet. The contrast with Destiny's collapse is the whole lesson.
Rene Sjeverac
Wednesday, July 29, 2026

Rewind five years and Digital Extremes was quietly bracing for the end. President Sheldon Carter admits the studio feared Warframe had peaked - that a free-to-play looter from a small Canadian team had already seen its best days. Instead, he says the last couple of years have been "massive growth." The game just turned 13 and it's playing like it's in year three.
Now line that up against Destiny 2. Bungie wound the flagship down, gutted the team, and Carter says some of those ex-Destiny developers have landed at Digital Extremes. Warframe even added an in-game title honoring Destiny 2 players. That's not a coincidence of timing. It's two philosophies hitting the wall at the same speed and only one of them still standing.
Why one looter outlived the other
I've put enough hours into both to have an opinion here, and it comes down to how each studio treated my time. Destiny always felt like a game that was slightly ashamed of its own generosity - content vaulted out from under you, seasonal passes gating the fun, an economy engineered to nudge you toward the store. Warframe does the opposite. It's absurdly grindy, sure, but the grind is the game, not a wall in front of a wallet. Nothing gets deleted. You can trade for premium currency without paying. It respects that a player who feels farmed will eventually just close the client.
Carter's read on it is telling: he says there's a lot of overlap between the two audiences, and Destiny 1 genuinely rattled Digital Extremes when it launched with a marketing budget they couldn't touch. The looter-shooter crowd is loyal but not captive. When one game stops respecting them, they don't quit the genre - they migrate. Warframe was the obvious lifeboat because it never spent a decade teaching players to distrust it.
The part I'll actually be watching
Carter figures Digital Extremes could add a couple hundred people over the next five years, with Soulframe queued up behind Warframe. That's the risky bit. Studios that grow fast on the back of one healthy game have a habit of importing the exact bloat that killed their rivals. The thing keeping Warframe alive is a tight feedback loop between a team and a community that talks to each other like they're on the same side.
Staple a couple hundred new hires and a second live-service game onto that and the loop gets harder to hold. If Digital Extremes can scale without turning into the thing Destiny became, it's not just outlasting one competitor - it's writing the manual for how live service is supposed to work. Thirteen years in, they've earned the benefit of the doubt. That's more than most of this genre can say.
Image: Brian Wong / CC BY-SA 2.0, source: https://commons.wikimedia.org/wiki/File:Gaming_PC-Setup_-_Astaroth-_The_Completed_System.jpg