Phantom Blade Zero Gets Its Own State of Play - and the Disc Fight Is Coming With It
Sony has given Phantom Blade Zero a dedicated State of Play on August 17 with a 20-minute gameplay deep dive. The replies under the announcement aren't about swords - they're about discs, and Sony has nobody to blame but itself.
Ana Horvat
Wednesday, August 12, 2026

Honestly, I clicked this one twice. Once for the game. Once for the comments.
Sony has set aside a whole State of Play for Phantom Blade Zero on August 17 (7pm PT / 10pm ET, which lands in the small hours of August 18 for us in Europe), and it's not a token two-minute sizzle reel. It's roughly 20 minutes of gameplay deep dive, new characters, new builds, ahead of the game's October 29 release. Pre-orders are already live. A single third-party action game getting its own showcase is a genuine vote of confidence, and after that 11-minute trailer, I get why.
The chat has other plans
Scroll under the announcement and you won't find people arguing about parry windows. You'll find "no disc, no buy" on repeat.
Earlier this summer Sony confirmed that physical production for new PlayStation games ends from January 2028. Anything released before that is fine; everything after is digital at retail. A petition against the move has passed 330,000 signatures, and when Sony was asked about the backlash on its most recent earnings call, the answer boiled down to: we thought about it, we're doing it anyway.
So now every PlayStation post drags the same reply thread behind it. Every trailer. Every showcase. Every "wishlist today."
And I understand why people won't let it go. This isn't nostalgia for plastic. It's lending a game to your brother. It's buying a used copy for fifteen euros because that's what this month allows. It's keeping something on a shelf where a delisting, a server shutdown or a regional price hike can't reach it. Those aren't sentimental extras - that's just owning the thing you paid for.
What gets me is who actually feels it. Not the person clicking pre-order on the deluxe edition. It's the kid whose parents shop secondhand, the household running one console on one budget, the player in a country where PlayStation Store prices bite a lot harder than they do in California. Discs were the pressure valve for all of them.
To be fair, Sony isn't uniquely guilty here. Nintendo still ships cartridges, but the Switch 2's game-key cards kicked off their own argument about what "physical" even means anymore. Xbox has been drifting toward discless hardware for years. The whole industry is walking the same way; Sony is just the one that said it out loud with a date attached.
I'll still be watching on the 17th, and I want Phantom Blade Zero to be brilliant - a stylish, confident action game deserves its moment, and the team behind it didn't pick this fight. But you can't spend two months telling people their ownership doesn't matter and then look puzzled when the applause comes back thin. The chat isn't broken. The trust is.
Image: Sergey Galyonkin / CC BY-SA 2.0, source: https://commons.wikimedia.org/wiki/File:Playstation_Dualsense_controller.jpg