Silent Hill: Townfall Went First-Person, and Honestly That Might Be the Whole Point
A three-hour hands-on preview says the next Silent Hill nails the series' particular dread - and moving to first person makes the fog feel closer than ever.
Ana Horvat
Wednesday, July 29, 2026

I still remember the first time a Silent Hill fog rolled in and I genuinely did not want to walk forward. That specific, chest-tightening dread is the whole reason the series matters to people, and it's exactly what an early hands-on preview of Silent Hill: Townfall says is back.
Back in the fog, this time up close
Townfall is the first full-length Silent Hill built entirely in first person, and that's the part that got me. The preview came out of three hours of hands-on time genuinely sold: the foggy town that instills a certain fear, the cryptic puzzles inside that tense atmosphere, the underlying trauma grounding the horror - all present and accounted for. But being right up against the environment, instead of watching a character from behind, apparently makes the fear more personal. The write-up even reached for a P.T. comparison, and if you played that little demo, you know why invoking it is both thrilling and a bit terrifying to promise.
What I love here is the shape of the thing. This isn't a remake or a direct sequel - it's a self-contained story set in the cold, isolated backdrop of Scotland, 1996. It comes from Screen Burn, the BAFTA-winning studio formerly known as No Code, the folks behind Stories Untold and Observation, with Konami and Annapurna Interactive publishing. You play a man named Simon, and one of your tools is the CRTV, a pocket television you use to tune into unstable signals. A little screen that pulls the other world through - that is such a wonderfully Silent Hill idea.
It's heading to PS5 and PC, with a release lined up for September 24. So this is a console-and-PC affair rather than a cross-generation spread, which honestly suits an intimate first-person horror just fine.
I'll be upfront: I'm cautious by nature with anything wearing the Silent Hill name, because the highs are so high and the misfires sting. But a small, weird, story-first studio getting three hours in front of previewers who came away eager for more? That is the exact energy I want around this series. If you're the kind of player who leaves the lights on and still can't stop, mark September down.
Image: Rick Curran / CC CC0 1.0, source: https://wordpress.org/photos/photo/85646e2c0c/