Witcher 3 Remastered wants an RTX 5080 for path tracing - and its "60 fps" comes with an asterisk
CD Projekt's full PC spec sheet for The Witcher 3: Wild Hunt - Remastered is out, and the path tracing tier leans on upscaling and frame generation to hit 4K/60. The bottom end is surprisingly kind, though.
Rene Sjeverac
Tuesday, September 29, 2026

Read the fine print before you celebrate. CD Projekt has published the complete PC requirements for The Witcher 3: Wild Hunt - Remastered, the free upgrade for owners of the base game that lands today, September 29, and the headline tier tells you everything about how "60 fps" gets sold in 2026.
The path tracing configuration targets 4K at 60 fps and asks for an RTX 5080, paired with a Core i9-13900K or Ryzen 7 9800X3D and 24 GB of system RAM. Reports also put the VRAM ask at 16 GB. And to actually reach that 60, you need an upscaler plus frame generation switched on. Path tracing is tied to Nvidia RTX cards, so AMD and Intel owners aren't even in that conversation.
Here's my problem with that. Frame generation doubles what the counter shows, not how fast the game responds. If a spec sheet needs generated frames to hit 60, the game is rendering something closer to 30 real frames, with input latency to match, and then you're stacking frame gen's own latency cost on top. For a slow, cinematic RPG that's a defensible trade, because Geralt isn't flicking heads on Mirage. But calling it "4K/60" without the asterisk is marketing, not performance.
The ray tracing tiers follow the same pattern. The RT recommended target of 1440p at 60 fps wants an RTX 4080 or RX 9070 XT alongside a Core i7-13700K or Ryzen 7 7700X, again with DLSS or FSR required. Even the entry RT tier, 1080p at 30 fps on an RTX 2060 Super, RX 6600 XT or Arc B580, leans on an upscaler. Upscaling is now the baseline assumption, not a bonus you toggle for extra headroom.
Now the good news, because there is some. The raster side is genuinely reasonable. Minimum is 1080p/30 on the Low preset with a GTX 1660, RX 5500 XT or Arc A580, a Core i5-8400 or Ryzen 5 2600, and 12 GB of RAM. High at 1080p/60 asks for an RTX 2060 Super, RX 6600 XT or Arc B580. Ultra at 1440p/60 sits at an RTX 3070 Ti or RX 6800 XT. That's a lineup plenty of people still run, and it means the remaster isn't locking out the mid-range crowd that kept this game alive for a decade. One practical note: an SSD is now mandatory, so if Geralt still lives on your old spinning drive, move him.
What I actually want to see is whether the raster path holds its 1% lows on those cards once people start riding through Novigrad at rush hour. The original version was famously CPU-hungry in the big cities, and a 24 GB RAM ask on the upper tiers hints the remaster hasn't made that any lighter. Spec sheets are promises. Frame time graphs are receipts, and I'll trust the second one.
Image: Makar Vinogradov / CC BY-SA 2.0, source: https://commons.wikimedia.org/wiki/File:Ciri_Cosplay_(The_Witcher_3_Wild_Hunt)_%E2%80%A2_2.jpg