Xbox dodges the disc drive question, and that answer costs us more than most
Xbox CEO Asha Sharma won't say whether Project Helix has a disc drive. In a region where games cost the same euros but wallets don't match, that silence is worth real money.
Jakov Mikelić
Tuesday, September 1, 2026

There's a question Xbox got asked last week that sounds like trivia and isn't: will the next console play discs? CEO Asha Sharma, speaking to the BBC, wouldn't say. She acknowledged that players love physical media, said she wants people to have a choice, then pivoted to "efficiency and affordability alongside performance" for the next generation. The broader Xbox line is that your library should follow you wherever you are.
Read that again with a regional wallet in mind and the non-answer starts to sting.
The disc is the last cheap thing about Xbox
In a market where a new release carries the same euro price as in Germany or the Netherlands while the average paycheck doesn't keep up, the disc has been doing quiet, unglamorous work for two decades. It's why a game gets bought at launch by one person and played by four. It's why a shelf of finished games turns back into cash on local classifieds or at a shop's trade-in counter. It's why a kid with no card attached to an account still ends up with something to play.
Digital erases all of that. Not the convenience - the convenience is real - but the resale, the lending, the discounts local retailers occasionally push on physical editions below the official store price, and the simple fact that a disc doesn't stop existing when a game gets delisted or a server goes dark.
That Xbox is pushing a Disc to Digital programme alongside all this vagueness, converting physical copies into digital entitlements, tells you which way the wind is blowing. It's a nice gesture for anyone already holding a shelf of discs. It's also a one-way door: once a disc becomes a licence, it never comes back to the second-hand market.
"Affordability" is doing a lot of heavy lifting
Sharma isn't wrong that dropping the drive shaves hardware cost. Sony sells a discless PS5 on exactly that logic. But there's an obvious counter that never makes it into these interviews: a discless console is cheaper once, and a digital-only library is more expensive forever. If you never sell a game on and never buy one used, whatever you saved on the box is gone after two or three full-price purchases.
Helix apparently isn't one machine but a family of devices, which leaves a convenient escape hatch: put the drive in the expensive model, sell the cheap one bare, and call the result choice. That's the most likely landing spot and it's fine, as long as the version with a drive doesn't cost so much more that "choice" quietly means "pay for the privilege."
Until Xbox says otherwise, treat the silence as an answer still being drafted. And if you're the type who buys physical and moves it on afterwards, that habit may have a shelf life measured in one more console generation.
Image: Kyu3a / CC BY-SA 4.0, source: https://commons.wikimedia.org/wiki/File:Xbox_Series_X%E3%81%A8Series_S.jpg