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Xbox Keeps Losing Money, but Its New CEO Swears Growth Is Coming

Microsoft's latest filing shows Xbox revenue sliding again, yet CEO Asha Sharma says the brand will return to growth by the end of FY27. Honestly, I want her to be right.

Ana Horvat

Ana Horvat

Tuesday, August 4, 2026

Xbox Keeps Losing Money, but Its New CEO Swears Growth Is Coming

I've been a console kid my whole life, and few things make me sadder than watching a platform I grew up rooting for keep sliding. Microsoft's new financial filing landed last week, and it's not pretty for Xbox: revenue is down again, dragged lower by both hardware and the games-and-services side that was supposed to be the safe bet.

According to the company's Form 10-K, Xbox revenue fell by $1.7 billion, or 7%, across the fiscal year. Consoles aren't selling like they used to, and even content and services - Game Pass, digital games, all of it - slipped. For a business that spent years telling us hardware didn't matter anymore because everything was moving to services, that second part stings the most.

"We expect to return to growth"

Enter Asha Sharma, the new Xbox CEO, who's only about a hundred days into the job. Her message, in short: don't count us out. She says Xbox expects to return to growth by the end of FY27, and she leaned on one genuinely striking number - more than 200 million new players came to Xbox this past fiscal year.

Here's the thing, and honestly it's the whole story: 200 million new players showed up, and the business still shrank. That's the gap Sharma has to close. The audience is there. People are playing. Xbox just hasn't figured out how to grow alongside them.

The part I can't shrug off

I'll be straight with you, because I always try to be: it's hard to cheer for a turnaround plan when I know how we got here. Over the past few years Microsoft poured a fortune into gaming - studios, a massive acquisition, the whole "we'll be everywhere" pitch - and the people who paid the price for the miss were developers. Layoffs. Studios cut loose. Real folks who made the games we love, gone before any "return to growth" arrives to vindicate the spreadsheet.

So when I read an optimistic outlook attached to a grim report, I hold two feelings at once. I want Xbox to be healthy - competition is good for all of us, and a world with a strong PlayStation, a strong Nintendo and a strong Xbox is a better world for players. But optimism from the top rings hollow if the growth comes on the backs of the teams who already got cut.

Sharma has the audience. She has 200 million reasons to figure this out. What I want to see from FY27 isn't a nicer revenue line - it's Xbox actually being *for* the players who showed up, and treating the developers who build for it like they matter. Get that right and the growth follows. I really do hope she pulls it off.

Image: MiNe from Taipei, Taiwan / CC BY 2.0, source: https://commons.wikimedia.org/wiki/File:Xbox_One_Wireless_Controller_Model_1708_(35327621563).jpg