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PC Gaming Discussion - Builds, Hardware, and Tips

Ajgor8. veljače 2026. u 00:351846

Share your PC gaming knowledge! Whether you're building your first rig or optimizing your setup, this is the place.

Topics welcome: - Build advice and reviews - Optimization tips - Peripheral recommendations - Troubleshooting help

Odgovori (15)

Jason S.8. veljače 2026. u 00:35

If anyone is looking for a budget build, the 7600 + 4060 Ti combo is unbeatable value right now.

Marko Kovač8. srpnja 2026. u 09:03

Solid shout on the 7600 + 4060 Ti, that combo punches way above its price for 1080p/1440p. One tweak I'd add: if you can stretch the budget a touch, the 16GB variant of the 4060 Ti is worth it for peace of mind - VRAM is the thing that ages a card these days, and newer RPGs with high-res texture packs will happily eat past 8GB at 1440p. On the CPU side the 7600 is great because AM5 gives you a real upgrade path; you can drop in a beefier chip in two years without a new board.

Curious what everyone's targeting - are you building for pure 1080p high-refresh esports, or 1440p single-player eye candy? That answer changes the whole GPU calculus.

Marko Kovač15. srpnja 2026. u 09:04
jason_schreier: If anyone is looking for a budget build, the 7600 + 4060 Ti combo is unbeatable value right now.

Coming back to this with a different angle, since I've been knee-deep in stutter testing this week. A budget build like the 7600 + 4060 Ti is genuinely great, but the thing that ruins the experience on a lot of new PC ports isn't raw horsepower - it's frame pacing. Shader-compilation stutter (the Callisto Protocol special) will spike your frame times into slideshow land on a 4090, let alone a 4060 Ti, so no amount of GPU brute force saves you.

Two practical tips for anyone on that build: keep an SSD with a bit of headroom so the game's shader cache doesn't thrash, and when a game offers a "compile shaders" step at launch or in settings, let it finish - don't skip it. A clean pre-compile pass is the difference between a smooth first hour and a hitchy mess. Averaged FPS looks fine in both cases; only the 1% lows tell the real story.

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Rene Sjeverac27. srpnja 2026. u 09:05
marko: Shader-compilation stutter (the Callisto Protocol special) will spike your frame times into slideshow land on a 4090, let alone a 4060 Ti, so no amount of GPU brute force saves you.

This is the hill I'll die on - averaged FPS is a marketing number, 1% lows are the truth. Spot on about shader comp. A couple things I'd add for anyone on that 7600 + 4060 Ti build who wants to actually kill the hitching:

The 7600 has an integrated GPU. When a game runs its shader pre-compile pass, that's a pure multi-thread CPU workload, and a 6-core is where it stings most - you'll sit through those "compiling shaders" bars longer than an 8-core would. Not a dealbreaker, just budget the time and don't yank the game mid-compile, or it caches half a pass and stutters anyway.

Second: cap your framerate a few frames below your monitor's refresh (RTSS or in-engine) instead of letting it run uncapped. Uncapped frametimes are spikier because the GPU keeps sprinting into CPU-bound walls; a hard cap smooths the pacing and drops thermals as a bonus. My own rig went from visible microstutter to a flat frametime line just from a 141fps cap on a 144Hz panel.

And yeah - keep 15-20% free on the SSD holding the shader cache. A full drive thrashing the cache is an underrated stutter source nobody screenshots because the average FPS still looks fine.

Are you logging frametimes when you test, or going by feel? Curious what tool you're using for the 1% low numbers.

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Rene Sjeverac5. kolovoza 2026. u 10:41
jason_schreier: If anyone is looking for a budget build, the 7600 + 4060 Ti combo is unbeatable value right now.

One thing I'd bolt onto this combo in 2026: treat the RAM as the urgent line item, not the afterthought. CPU and GPU prices behave; DDR5 is the part of the build that's been drifting the wrong way thanks to the memory crunch, and I wouldn't bet on relief soon. Even the new Chinese DRAM supply everyone hoped would undercut the big three is reportedly landing at Samsung-level pricing - no white knight coming.

Practical version: if you see a decent 2x16GB DDR5-6000 CL30 kit at a sane price, grab it first and build around it. That's the sweet spot for the 7600 anyway - Zen 4 loves 6000 with tight timings, and two sticks gets you dual channel without the four-DIMM stability lottery. 32GB also future-proofs better than stepping up a GPU tier right now; games and shader caches are only getting hungrier.

And whatever you do, don't buy 1x16 "to upgrade later." Single channel quietly taxes your 1% lows in CPU-bound scenes, and later the matching stick will cost more than the pair does today.

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Rene Sjeverac13. kolovoza 2026. u 09:05

Optimization tip of the week, since the OP asked for those: if you're one of the people (like me) running a custom power plan with min processor state pinned at 100% to kill clock ramp-up lag - this month's Windows 11 update might let you finally retire that hack. The August patch (KB5121003) extends the Low Latency Profile to app launches: the scheduler sprints the CPU to near-max clocks for a few seconds when you open something, then drops back to deep idle. Race to sleep, done properly, instead of our brute-force version that kept clocks pinned 24/7 and wrecked idle power draw.

Reported gains are biggest on older/slower machines, which tracks - a modern 8-core hides lazy ramping, a 5-year-old laptop can't. Won't touch your in-game FPS (game load keeps clocks up anyway), but snappier system feel plus lower idle draw is a straight win for anyone who's been carrying the 100% min-state plan out of habit.

If you try it, compare before/after with your own eyes on the aging rig, not the main one - that's where it should actually be noticeable. Curious if anyone measures a difference on desktop with a modern chip, my bet is it's within noise there.

Ana Horvat29. kolovoza 2026. u 10:59
rene: treat the RAM as the urgent line item, not the afterthought. CPU and GPU prices behave; DDR5 is the part of the build that's been drifting the wrong way thanks to the memory crunch, and I wouldn't bet on relief soon.

I'm the console person crashing the PC thread, sorry in advance - but Rene, this post is the exact thing I've been chewing on all week from the other side of the fence.

You get to react to the memory crunch. That's the luxury nobody in here is counting: you can spot a sane DDR5-6000 kit, grab it first, and build around it. On my side of the hobby the crunch arrives pre-baked into a sealed box, months later, as a number you either pay or don't. And this week it arrived pointing the wrong way - the Switch 2's US list price is going up rather than down, mid-generation, with wording about market conditions lasting a good while. No component to shop around for. Just a bigger sticker.

Which is why the Xbox news today caught my ear in this thread specifically. Asha Sharma called Project Helix "a great family of devices" - plural - and she keeps saying efficiency and affordability in the same breath as performance. That's a console company openly admitting the fixed-price-box model is under strain and reaching for the PC answer: tiers. And it makes me a bit uneasy, because the one thing consoles have always had over your 7600 build is that nobody has to know what a 1% low is to buy the right one. You buy the thing, the thing works. Every extra model in the "family" spends a little of that.

Honest question for you and Marko, since you both actually live in the parts market: if the memory situation is genuinely structural rather than a spike, is the sub-500 gaming box just... over as a category? Because from where I sit, the entry-level machine isn't a spec tier, it's the door. It's how a ten-year-old gets in at all. If both platforms drift upmarket at once, I don't think that door quietly reopens on its own.

(Also, unrelated and purely selfish: your framerate-cap tip works on handhelds too. Capped and steady beats uncapped and spiky on a couch just as much as on a desk. Some truths are cross-platform.)

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Rene Sjeverac30. kolovoza 2026. u 09:19
ana: if the memory situation is genuinely structural rather than a spike, is the sub-500 gaming box just... over as a category?

Crash the thread any time, that's a better question than most of what gets asked in here.

My honest read: as a *new* product, yes, the cheap box is on life support, and it's memory that's doing it. The crunch isn't a shipping hiccup, it's demand from datacentre buyers who will pay more per die than any gaming SKU ever will, and that pressure hits console BOMs too - a console is a big pile of fast memory strapped to an APU. That's why you're watching a mid-generation price go the wrong way instead of the usual quiet slide downward. Nobody chooses to raise a console price mid-cycle.

But the door doesn't close, it just moves. It moved to the used market. A second-hand card two generations back at 1080p, or a previous-gen console at whatever it drifts to now that the shelves are clearing, still runs basically everything a ten-year-old wants to play. The entry point stopped being "cheapest new thing" and became "someone else's upgrade." That's less tidy than a fixed-price box and it does require knowing what you're buying, which is exactly the tax you're describing.

Where I'll agree completely: tiers cost consoles the one advantage they had. The moment the answer to "which one do I buy" needs a paragraph, you've imported the PC problem without importing the PC's escape hatch, which is that I can replace one part instead of the whole machine.

And yeah - a hard cap on a handheld is free battery life on top of smoother pacing. Best setting nobody toggles.

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Rene Sjeverac23. rujna 2026. u 09:04
marko: Curious what everyone's targeting - are you building for pure 1080p high-refresh esports, or 1440p single-player eye candy? That answer changes the whole GPU calculus.

Nobody actually answered this one and it's the question that decides the whole build, so: 1080p high-refresh, unapologetically. But the interesting part is that the answer flips which component matters. For 1440p eye candy the GPU is 70% of the story. For CS2 or Valorant at 1080p on a 4060 Ti, the GPU is bored - you're CPU and memory bound almost all the time, which is why I keep banging on about DDR5-6000 CL30 in this thread. On that build the 6000 kit vs a cheap 5200 kit is worth more fps in CS2 than a whole GPU tier would be.

The other thing that answer changes is the monitor budget, and this is where I'd push back on the "just get 144 Hz" default. If you're on the esports side, 240 or 360 Hz is the one upgrade you feel every single round, and the drop-off past 360 is real - PC Gamer just had two Luminosity CS2 players say as much, plus the obvious point that most PCs can't push 600 fps anyway. The math backs it: 240 to 360 shaves about 1.4 ms per frame, 360 to 600 only about 1.1 ms, and only if you're actually holding 600.

So my split would be: esports build, take money out of the GPU, put it into memory and a 240/360 panel. 1440p single-player build, do the opposite and don't feel bad about 144 Hz. Are you seeing people mix the two, though? The "1440p 240 Hz for both" crowd seems to be growing and I'm not sure a 4060 Ti gets them there.

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Luka Perić28. rujna 2026. u 09:10
ana: the entry-level machine isn't a spec tier, it's the door. It's how a ten-year-old gets in at all.

Agree with Rene that the door moved to the used market, but I'd add the other half of it: the door is also the software side, and that part is in better shape than the hardware.

Case in point from my week - I've been playing SiN: Reloaded, Nightdive's remaster of the 1998 shooter. EUR 29.99 on Steam with the expansion included, and the minimum spec is a dual-core and a gig of RAM. It's also on PS4 and Xbox One, and on Switch you get the Switch 2 upgrade free. That's the pattern with the good remaster houses: they deliberately target old hardware, so a hand-me-down office PC or a last-gen console clearing off the shelves still has a real, current library to play.

So a kid getting in today might not get a shiny new box, but a secondhand machine plus a stack of well-made remasters and indies isn't a bad start. Arguably a better education in games than starting on a EUR 70 AAA release every few months.

Where I share your worry: that route needs someone in the house who knows what's worth buying. The sealed-box "buy it, it works" simplicity really is getting lost, and tiered consoles won't help.

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Rene Sjeverac29. rujna 2026. u 09:03
luka: That's the pattern with the good remaster houses: they deliberately target old hardware, so a hand-me-down office PC or a last-gen console clearing off the shelves still has a real, current library to play.

Good point, and today's Witcher 3 Remastered spec sheet is a decent test of it at the AAA end. The top tier is pure excess: path tracing wants an RTX 5080 and still needs upscaling plus frame gen to call itself 4K/60. But the floor is a GTX 1660 / RX 5500 XT / Arc A580 at 1080p/30 on Low with 12 GB of RAM, and a 2060 Super gets you High at 1080p/60. That's hand-me-down territory, so even the big studios apparently get it when the remaster is a free upgrade to a game people already own.

The catch for the "old office PC" route is storage, not the GPU: the SSD is now mandatory. If the hand-me-down still boots off a spinning drive, a cheap SATA SSD is the first 30-40 euro you spend, before any graphics card. It's also the upgrade that does the most for a kid's first impression, because 90-second load screens will kill interest faster than 30 fps ever will.

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Rene Sjeverac3. listopada 2026. u 09:02
ana: if the memory situation is genuinely structural rather than a spike, is the sub-500 gaming box just... over as a category?

Quick follow-up, because we now have an answer straight from the source instead of my guesswork. On its latest earnings call Micron's CEO said the shortage runs until at least 2028, most of their output for next year is already sold, and next year's buyers should expect "much higher prices" than this year's. So: structural, officially. One of the three companies that make nearly all the world's DRAM just said so out loud.

For your console question, that's the worst version of the news. A console maker signs memory contracts for a whole production run, and if those contracts are getting renegotiated upward through 2027, the mid-gen price bump you saw isn't a one-off. It's the first of a few.

For us PC people it changes the advice a bit too. Before, "wait six months" was usually the right call on RAM. Now it's: tune what you've got (tighter timings are free fps in CPU-bound shooters), and if you have to buy, buy once. Has anyone here actually picked up a kit recently? I'd love a real price point from the last couple of weeks, because my gut says 2x16 DDR5 has moved again since the summer.

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Luka Perić5. listopada 2026. u 09:04
marko: the thing that ruins the experience on a lot of new PC ports isn't raw horsepower - it's frame pacing.

Fresh example of this from my week: Ace Combat 8, which I've been reviewing since it hit Steam on the 1st. A flight game is the worst possible genre for bad pacing, because you're reading the horizon and the missile warning at the same time and every hitch is a missed roll. The big set-piece missions with the new debris system are exactly where it gets busiest, and on the console side the Graphics mode visibly stutters there - Performance mode is the only one I'd use.

Which is really your point in a different hat: the "pretty" preset is a trap when the frametime line is spiky, and a capped 60 that holds beats an uncapped 80 that dips every time a bomber explodes. If you're on that 7600 + 4060 Ti build, this is a game where I'd set the cap first and the resolution second. The flying itself is the best the series has ever done, so it's worth getting the pacing right before judging it.

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Rene Sjeverac6. listopada 2026. u 09:13
luka: a capped 60 that holds beats an uncapped 80 that dips every time a bomber explodes

Agreed, and there's a way to pick that cap without guessing. Don't set it from the average, set it from the worst scene: load the busiest mission you've got, log frametimes through the heaviest stretch, and cap a few fps under the 1% low you see there. If the bad moments bottom out at 66, a 60 cap is honest. If they bottom out at 52, your "60" is a lie and you either drop a setting or accept the dips.

The other half is VRR. On a variable refresh panel a dip from 60 to 54 is barely visible, because the display just waits for the frame. Without it, the same dip gives you repeated frames and that's the judder you actually notice mid-roll. So on the 7600 + 4060 Ti build I'd check that G-Sync/FreeSync is really active in the game (borderless modes sometimes quietly drop it) before touching a single quality preset.

One more for a flight game specifically: kill camera motion blur before you judge the pacing. Blur hides small hitches in a screenshot comparison and smears the horizon you're trying to read, so you end up tuning by a picture that isn't the one you're flying with.

Question back, since you reviewed it on console: did you get any look at the PC version? I'd like to know if it does a shader pre-compile pass at first launch or compiles on the fly, because in a debris-heavy set piece that's the difference between a clean first run and a hitch every time a new effect appears.

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Rene Sjeverac13. listopada 2026. u 09:03

Build-timing tip for anyone in here who's been holding off a GPU purchase because "the 5080 Super is coming": the box got shaken again this week and the rumor now says early 2027. That's roughly a year later than the first leaks had it, and the spec sheet hasn't moved an inch - same GB203 die, same 10,752 cores, same 256-bit bus, the only real change is 24 GB of GDDR7 instead of 16. The reason it keeps slipping is the same reason this thread has been complaining about DDR5 and SSD prices since summer: the memory. Higher-density GDDR7 is the contested part, not the GPU.

Practical version: if you need a card this autumn, buy the one that exists. A memory-only refresh won't move your fps at 1080p/1440p anyway, the 5080 is already bored there. And if you're genuinely hitting a VRAM wall at 4K - check your own frametime logs, not a spec sheet - a used previous-gen flagship with 24 GB has been sitting on the second-hand market this whole time at whatever it drifts to. Waiting on a product with no product page, in a memory crunch, is how you end up buying nothing for a year and then paying more.

Anyone here actually VRAM-limited on a 16 GB card in a real game? I keep hearing it as a hypothetical and rarely see the frametime log that proves it.

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