Arc Raiders devs admit the monthly update treadmill broke them - and that's the right lesson
Embark's executive producer Aleksander Grøndal says the plan for monthly Arc Raiders updates was too ambitious and left the team exhausted. As someone who lives in shooters, I'd take fewer, cleaner patches every time.
Rene Sjeverac
Thursday, October 1, 2026

Monthly updates. On paper that's the dream for anyone who sinks hundreds of hours into a shooter. In practice, Embark just told us what it actually costs.
In an interview with Game Developer at Gamescom, Arc Raiders executive producer Aleksander Grøndal admitted the studio badly underestimated what running a full live service game takes. The extraction shooter launched with a plan to drop post-release updates every month, and that cadence turned out to be untenable. His description of the team: exhausted, unhappy and "constantly overshooting our capacity." He also talked about his own past experience with burnout during his time at EA, which makes the admission hit a bit harder than the usual post-mortem PR.
Here's my take, and I'll say it as a player rather than a producer: a monthly content drop was never the thing that kept me in a shooter.
What keeps me in is trust. Trust that the hit registration is consistent, that the server tick isn't going to eat my peek, that the anti-cheat isn't asleep, that a balance change was tested by someone who actually plays the game at a high level. None of that ships on a content calendar. It ships when a team has the headroom to look at the data, reproduce the bug and fix it properly instead of slapping a hotfix on top of a hotfix because the next roadmap date is in eleven days.
Every competitive scene I follow has learned this the hard way. The big tactical shooters run on predictable, deliberate patch cycles, and players complain about "no content" right up until a rushed update tanks performance or breaks movement. Then suddenly everyone wants a slower, safer cadence. Extraction shooters are even more fragile, because the whole loop depends on gear value and risk. Push an untested item into that economy and you don't just annoy people, you wreck the reason they queue up.
Arc Raiders launched about a year ago to strong word of mouth - tense, social, different every round. That reputation is worth more than any roadmap slide. If Embark is now openly asking itself why it was grinding at that pace, good. That question is the most useful thing a live service team can ask, and very few say it out loud.
The industry has spent a decade training players to read update frequency as a health metric. It's a lousy one. A studio pushing content monthly while its developers burn out is not healthy, it's just loud. I'd rather see a bigger update every couple of months with patch notes that read like someone had time to think, plus fast fixes for the stuff that actually breaks matches.
So no, I won't be complaining if the Arc Raiders roadmap gets a little emptier. I'll be watching the frame times and the hit reg after each patch instead - that's where you see whether a team has room to breathe.
Image: Lynx from MojoLife / CC BY-SA 4.0, source: https://commons.wikimedia.org/wiki/File:Arc_Raiders.jpg