'Only on PS5' Is Back, and Xbox Just Quietly Hid Its PlayStation Logos
Sony has dusted off its 'Only on PS5' tagline while Xbox uploaded a Minecraft Dungeons 2 trailer to its own channel with the PS5 and Switch 2 logos missing. The console war's marketing phase is back, and I'm not celebrating.
Ana Horvat
Tuesday, August 25, 2026

For a couple of years there, the console war got boring in the best possible way. Halo showing up on PS5. Xbox games landing on Switch 2. Sony's big single-player epics eventually strolling onto Steam. You could buy whichever box fit your budget and still, mostly, play the thing you wanted. I genuinely liked that. My nephew has his handheld, I have my PS5, and for a while it stopped mattering which one of us owned what.
That stretch seems to be ending, and you can watch it happen in the trailers.
Two things landed this week and they rhyme. Sony put out a new ad running through its upcoming first-party lineup with the words Only on PS5 stamped on it, a phrase that had basically been retired. And on the other side, as PushSquare spotted, a fresh Minecraft Dungeons 2 trailer on Xbox's own YouTube channel lists Xbox and PC and nothing else, even though earlier trailers for the same game happily showed off the PS5 and Switch 2 logos, and a version of the new trailer that went out through other outlets still does.
Trailers are the mood ring
Nothing about where those games actually ship has changed. Minecraft Dungeons 2 is still coming to other consoles. What changed is who gets told about it, and by whom.
Honestly, I understand the business logic on the Xbox side. It is a strange thing to spend your own marketing budget putting a competitor's logo on screen, and under new CEO Asha Sharma the company seems to be drawing that line more firmly than it did a few months ago. It stings a little for anyone who bought into the whole "play your games anywhere" pitch, but the games are still going out. The trailer is just being coy about it.
Sony's move is the one with actual teeth. "Only on PS5" isn't a design choice, it's a promise about where you will and won't be able to play, and it arrives on the back of reports that the PC pipeline for single-player first-party games has been quietly narrowed. If that holds, the tagline isn't nostalgia. It's a policy.
Who this actually costs
Not the person who owns all three machines. They'll be fine. They were always going to be fine.
It costs the household with one console and a real budget. The person who waited two years for a PC port because a new console wasn't happening this year. The parent buying one box for two kids and hoping it covers most of what they want. Multiplatform releases were, quietly, one of the friendliest things to happen to console gaming in a decade, precisely because they made the choice matter less.
And look, I'm not naive. Exclusives sell hardware, that's the whole game, and Sony has earned the right to point at Wolverine and say come get it. I just noticed how much lighter the last couple of years felt when the answer to "can I play this?" was usually yes.
I don't need a corporate truce. I liked not having to pick.
Image: Xephuwu / CC BY-SA 4.0, source: https://commons.wikimedia.org/wiki/File:KontrolerDualSense.jpg