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Sony is quietly testing PS Store cashback - and it's not a discount, it's a leash
PlayStation Store buyers in the US are seeing 'includes wallet credit' offers on select new games, with no announcement from Sony. Here's what the test actually means for a player in our region who pays 70-80 euros for a game.

Xbox Patent Imagines Ads After Boss Fights in Exchange for Playtime - Please, No
A newly published Microsoft patent describes pausing a game at the OS level to play an ad, then handing you a credit worth a limited chunk of playtime. It's only a patent, but it says a lot about where Xbox's head is at.

CS2 pros say 360 Hz is where the refresh-rate race stops paying - and the frame math agrees
Two Luminosity Counter-Strike 2 players told PC Gamer that going past 360 Hz brings smaller, more personal gains - and that most PCs can't feed a 600 Hz panel anyway. Rene runs the numbers and explains why your bottleneck is probably not the monitor.

Graveyard Keeper 2 Review: Bigger Cemetery, Same Old Grind
Lazy Bear Games' sequel adds a town to rebuild, an undead army to command and smarter automation - but it still expects you to pay in hours. A great loop with a rough edge. Score: 7/10.

Rockstar tightens mod rules before GTA 6 - and the PC crowd here should read the fine print
Weeks before GTA 6 lands on consoles, Rockstar has updated its modding guidelines: no mods that expand or rewrite its missions and storylines, no cross-game mash-ups, no ports, and multiplayer only through its own licensed platform. Here's what actually changes for players in our region.

The Blood of Dawnwalker is getting a proper "just let me play the story" mode in October
Rebel Wolves' first big Dawnwalker patch adds a new, gentler difficulty for players who don't want to fight their way through Coen's story - plus combat tweaks and smoother escapes. Honestly, this is the update I was hoping for.

Thief Remastered showed real gameplay at Tokyo Direct - and 120 fps is the part I actually care about
Nightdive's Thief: The Dark Project Remastered finally got a proper gameplay showing at the PC Gaming Show Tokyo Direct. KEX Engine, up to 4K at 120 fps, all the Thief Gold content, still no release date. Here's why the frame-rate line matters more than it sounds.

Nightreign's best new map is a Dark Souls 2 DLC zone, and FromSoftware didn't make it
A modder called Doneda has rebuilt Frozen Eleum Loyce and the Frigid Outskirts from Dark Souls 2's Crown of the Ivory King as a standalone Elden Ring Nightreign expedition map. It runs on ModEngine3, hooks into the Shifting Earth menu, and says more about the PC modding scene than about Nightreign's fading player base.

Endless Legend 2 Review: Brilliant First 100 Turns, Then the Tide Goes Out
Amplitude's 4X sequel leaves early access with eight wildly different factions and a world that literally drains between your turns. The opening is the best in the genre; the endgame is where it sags. Score: 7/10.

Activision says cheating is an $8.5 billion business - and the cheaters pay more than you do for the game
Activision's anti-cheat team has put a price tag on the cheating economy: $8.5 billion a year, with subscriptions alone at $3.5 billion. The more interesting number for players here is what an individual cheater spends - and why that changes how anti-cheat will treat all of us.

Kojima Says Sony Dropped Physint on a Zoom Call - and He Still Doesn't Know Why
In his first interview since PlayStation walked away from Physint, Hideo Kojima describes a June video call that left his mind blank, weeks of hiding the news from his own staff, and a rescue by Xbox. Honestly, this one got me.

Planescape: Torment just got a UI scaling toggle in 2026, and modern ports should be embarrassed
Beamdog pushed release candidate 3.2.1 for Planescape: Torment: Enhanced Edition on September 15 - player control over UI scaling, cloud saves that finally behave, new languages. A 27-year-old RPG is getting better post-launch care than half of this year's PC ports.